Design Patterns: Elements of Reusable Object-Oriented Software

Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. * The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.


Reviewed: 2021-01-19
[I am only going to include 10 tech books, a represtative sample]

Compulsary reading. At the time, (when it first came out) this really affected me. I have always thought that IT is a backwards field, compared to making any other objects, and this is the first step in the right direction.
Reviewed: 2020-11-06
This is the classic gang of four book on design patterns. It is old, but largely holds up the test of time. A bit obscure with it's references to smalltalk, but still understandable to a modern dev.
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